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Lego dc super villains walkthrough arkham
Lego dc super villains walkthrough arkham




lego dc super villains walkthrough arkham

That will cause the clutter to fall to the floor where you can pick up the other ingredients for the laughing gas. Send it through the door, then use it to blow up the clutter at the top. After that, switch to Joker and use an explosive pie on the big locked box at the back of the room to get the rubber chicken. Switch to Captain Cold and extinguish all the flames in the room, especially the ones to the right that block a drone door. Defeat the enemies in the first room, then build the glowing brick pile to create a barrel for Joker's laughing gas. After you pass through it, you'll trigger a cutscene and finish the area. Switch to Livewire and navigate the maze to open the large central door. Cross them and defeat the enemies on the other side, then switch to Reverse-Flash and use his spin attack on the door on the right.īehind the door is a blue hacking panel. Recruit them, then stand on the minion panel to command them to form a human bridge. Return to the start of the level the minions are there shooting at some enemies.

#LEGO DC SUPER VILLAINS WALKTHROUGH ARKHAM FREE#

Use Joker's grappling to free the minions. This will summon four minions from an elevator and teleport all four villains to a spot to the left. The best way to ensure you ascend is to walk Reverse-Flash as far back in the little room as you can before attempting your ascension.Īt the top of the passage, build the glowing bricks to create a handle on the large vertical device, then interact with the handle to start it up. The passage behind the door is vertical and requires Reverse-Flash to jump up it, but it may be a little tough to control him due to his twitchy speed.

lego dc super villains walkthrough arkham

Use Reverse-Flash's spin attack to break it. Switch to Joker and use an explosive pie on the silver lock to free him, then go left to the flashing blue door. They will reunite at the cell for Reverse-Flash. The grate leads to a tiny area with a switch that needs to be pulled, and then Livewire can drop back down to rejoin the other two. Use Captain Cold to extinguish them to reveal a grate, then switch back to Livewire to travel through it. This will cause an elevator to crash into the ground, causing several flames to flare up. Either way, you'll want to fully charge the device. Because the auto-aim in Lego DC Supervillains can be a little hit-or-miss, it's usually best to use the beam (by holding the interact button) so you have control over the aim. These devices are specifically for Livewire who can charge it with either her electric bolts or electric beam. Just to the right of Livewire's cell is a red and blue electric device, the first of many you will see throughout the story. Blow open the wall to the left with Joker's explosive spray, then break the flashing object behind it to free Livewire. Head right across it, then defeat the enemies there. Go right and throw a pie to explode the silver handle of the pipe to create water, then freeze it with Captain Cold to create a bridge. Use the resulting bricks to create a transmitter, then activate it to trigger a cutscene. Use Joker's grappling gun to pull open the door, then use his explosive pies to break the silver shelves in that room. Switch to Joker, recruit all four minions (including the first two), and command his minions on the panel to create a ladder to the top floor. Switch to Captain Cold and extinguish the flames at the central control panel, then build a platform with the glowing bricks. Use those two minions to help with the anchor points on the cell to the right of the central control panel, which will free two more minions. Take down the enemies, then use Joker to recruit the two minions. Use his cold beam on it to cause some havoc, which will include Joker being freed. Steer it to the silver cell door and blow it to free Captain Cold.Ĭaptain Cold will drop down to the lower floor next to a leaking pipe. Step away from the wall, then bring out Joker's teeth drone and send it into the green door. Throw an explosive pie at the silver single to break it, then spray explosives to shatter the wall. The first part of this stage is from an angled camera perspective.






Lego dc super villains walkthrough arkham